Relentless Samurai is a fun action-platformer game set in a cyberpunk world!



Instructions:

- 3 button game:

A - Move Left

D - Move Right

Dragon Strike - Mouse Click + Hold and then release elsewhere to use special dash mechanic!



Features:

- 3 button game

- Wall Sliding

- Currently 10 levels and created with UE4!

- Content updates coming soon!


Please Rate if you enjoyed the game at all!

StatusIn development
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorKGGameDesigns
GenrePlatformer, Action, Adventure, Puzzle
Tags2D, Cyberpunk, Pixel Art, samurai, Short, Singleplayer
Average sessionA few seconds
InputsKeyboard, Mouse

Comments

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(1 edit) (+1)

Hi there!

I played through the first 7 levels. The visual style caught my eye and is what caused me to play it. And I gotta say, it looks really good, but when playing the game I kind of had a feeling this game didn't really know what it wants to be. The controls are too clunky to be a real (quick-paced) action game (dragging is kind of hard for that), but the levels too clear/linear to make for a real puzzle game. It reminded me most of Ori and the Blind Forest I think, which doesn't seem in line with the visuals.
So yeah, do with that feedback whatever you wish. I did like it for a bit, don't misunderstand me, but it was confusing too. Additionally, the second chapter really is too frustrating (for me, at least, but unless you're going for a Souls-like I think this is over the top). Difficulty is hard to estimate when developing, but I needed a good dozen tries for the 6th level and the same goes for the 7th one, and the levels are really too long to have that happening.

Best of luck!
SuperSjoerdie

(+1)

Hey!
Thanks so much for the feedback! Awesome write up, I think you brought up some great points that I'll be working on to improve in an upcoming update! Yeah the difficulty is hardest for me to manage atm. I want the later levels to be "harder" but definitely not dark souls hard. Looking for more of a Celeste type difficulty, where it takes a handful of tries to complete a room.