Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

Hi there!

I played through the first 7 levels. The visual style caught my eye and is what caused me to play it. And I gotta say, it looks really good, but when playing the game I kind of had a feeling this game didn't really know what it wants to be. The controls are too clunky to be a real (quick-paced) action game (dragging is kind of hard for that), but the levels too clear/linear to make for a real puzzle game. It reminded me most of Ori and the Blind Forest I think, which doesn't seem in line with the visuals.
So yeah, do with that feedback whatever you wish. I did like it for a bit, don't misunderstand me, but it was confusing too. Additionally, the second chapter really is too frustrating (for me, at least, but unless you're going for a Souls-like I think this is over the top). Difficulty is hard to estimate when developing, but I needed a good dozen tries for the 6th level and the same goes for the 7th one, and the levels are really too long to have that happening.

Best of luck!
SuperSjoerdie

(+1)

Hey!
Thanks so much for the feedback! Awesome write up, I think you brought up some great points that I'll be working on to improve in an upcoming update! Yeah the difficulty is hardest for me to manage atm. I want the later levels to be "harder" but definitely not dark souls hard. Looking for more of a Celeste type difficulty, where it takes a handful of tries to complete a room.