I played through the first 7 levels. The visual style caught my eye and is what caused me to play it. And I gotta say, it looks really good, but when playing the game I kind of had a feeling this game didn't really know what it wants to be. The controls are too clunky to be a real (quick-paced) action game (dragging is kind of hard for that), but the levels too clear/linear to make for a real puzzle game. It reminded me most of Ori and the Blind Forest I think, which doesn't seem in line with the visuals. So yeah, do with that feedback whatever you wish. I did like it for a bit, don't misunderstand me, but it was confusing too. Additionally, the second chapter really is too frustrating (for me, at least, but unless you're going for a Souls-like I think this is over the top). Difficulty is hard to estimate when developing, but I needed a good dozen tries for the 6th level and the same goes for the 7th one, and the levels are really too long to have that happening.
Hey! Thanks so much for the feedback! Awesome write up, I think you brought up some great points that I'll be working on to improve in an upcoming update! Yeah the difficulty is hardest for me to manage atm. I want the later levels to be "harder" but definitely not dark souls hard. Looking for more of a Celeste type difficulty, where it takes a handful of tries to complete a room.
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Hi there!
I played through the first 7 levels. The visual style caught my eye and is what caused me to play it. And I gotta say, it looks really good, but when playing the game I kind of had a feeling this game didn't really know what it wants to be. The controls are too clunky to be a real (quick-paced) action game (dragging is kind of hard for that), but the levels too clear/linear to make for a real puzzle game. It reminded me most of Ori and the Blind Forest I think, which doesn't seem in line with the visuals.
So yeah, do with that feedback whatever you wish. I did like it for a bit, don't misunderstand me, but it was confusing too. Additionally, the second chapter really is too frustrating (for me, at least, but unless you're going for a Souls-like I think this is over the top). Difficulty is hard to estimate when developing, but I needed a good dozen tries for the 6th level and the same goes for the 7th one, and the levels are really too long to have that happening.
Best of luck!
SuperSjoerdie
Hey!
Thanks so much for the feedback! Awesome write up, I think you brought up some great points that I'll be working on to improve in an upcoming update! Yeah the difficulty is hardest for me to manage atm. I want the later levels to be "harder" but definitely not dark souls hard. Looking for more of a Celeste type difficulty, where it takes a handful of tries to complete a room.